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canada Graduate Power and Performance Engineer

  • Location
    (CANADA) and Toronto
  • Job Reference
  • Functional Area/Experience
    IT / Fresh Graduate

Job Description & Qualifications

Intel's Xe Architecture and IP Engineering (XAE) Group brings Intel's technical strategy to life. We combine innovations in architecture, software, and graphics technology to go beyond transistor excellence in order to drive competitive advantages at the product and solution level. We smash the status quo and think exponentially to achieve what's never been done before, driving excellence in processing power, memory, connectivity, and security, as well as hardware and software optimization. Our culture of continuous learning, diverse thinking, fearless leadership, and inclusive teamwork makes it possible for XAE to turn ambitious ideas into seamless execution. We are building a team to focus solely on power and performance for GPU architectures and designs to enable the next generation of computing.

This requires proven skills in a range of engineering disciplines from architecture, hardware design, software driver design all with power and performance as the key focus. We're looking for a Power and Performance Engineer to join our team who is ready to make significant impact.


You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Relevant experience can be obtained through school work, classes and project work, internships, military training, and/or work experience.

Minimum Qualifications

  • Masters Degree in Electronic Engineering or Computer Engineering, or related field.
  • 6+ months of Programming experience of HDL (Verilog, SV, VHDL)
  • 6+ months of Programming / scripting languages like Python, Perl, or Shell scripting automation methods.
  • 3+ months of Low Power design

Inside this Business Group

The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center. Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences.

Other Locations

CA, Virtual

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.


We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here: is committed to a culture of accessibility. Intel provides accommodations to applicants and employees with disabilities. Find information and request accommodation here.

Working Model

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. In certain circumstances the work model may change to accommodate business needs.

Job Skills/Competencies Required

Preferred Skills And Experience

  • Basic understanding of general architecture concepts
  • Understanding of concepts of synthesis and timing closure
  • Understanding of verification principles
  • Verification - UVM or similar
  • 3D Graphics Pipeline and GPU architecture
  • Graphics APIs e.g. OpenGL, Vulkan, DirectX, OpenCL
  • Rendering and Ray Tracing algorithms
  • Profiling benchmarks and games

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